"Note: Do not change the headings in this file, they are used to detect problems"
General
Heroes of Might and Magic III Map Editor
" 2000 The 3DO Company. All Rights Reserved. 3DO, Heroes, Heroes of Might and Magic, New World Computing, The Shadow of Death, and their respective logos are trademarks and/or service marks of The 3DO Company in the U.S. and other countries. All other trademarks belong to their respective owners. New World Computing is a division of The 3DO Company."
Version %s
Heroes 3 Map Files (*.h3m)
Heroes 3 Map
Map Specifications
%s Properties
Edit Timed Event
(None)
Random
Unknown
Backpack
Experience
Spell points
Morale
Luck
Resource
Resources
Primary skill
Primary skills
Artifact
Artifacts
Spell
Spells
Creature
Creatures
Secondary skill
Secondary skills
Player %d (%s)
No player
Never
Every day
Every 2 days
Every 3 days
Every 4 days
Every 5 days
Every 6 days
Every 7 days
Every 14 days
Every 21 days
Every 28 days
"There is a maximum of %d objects of type ""%s"" on any map!"
There are no more available heroes of that class!
"You must first select a player in the ""Player"" menu before placing a hero!"
There is a maximum of %d heroes per player!
The Grail has already been placed!
The Grail must be placed at least %d tiles from the edge of the map!
Nowhere to paste object!
Debug Build
Release Build
Your display must be set to at least 16-bit color to run the Map Editor!
"Invalid map file version.

File version = %d
Current version = %d"
Invalid or corrupt map file.
2 days
3 days
4 days
5 days
6 days
1 week
2 weeks
3 weeks
4 weeks
5 weeks
6 weeks
7 weeks
2 months
3 months
4 months
5 months
6 months
7 months
8 months
9 months
10 months
11 months
12 months
(Any Town)
"%s at (%d, %d, %d)"
%s the %s
Random Monster
Random Monsters
Warrior
Builder
Explorer
Warning
All heroes must be owned by a player.
That player already owns the maximum number of heroes.
"%s  Continuing will delete the current visiting hero.
Do you wish to continue?"
There are no more available heroes!
No players on map
Random Town
Team %d
"""There are no players on the map.""
You must have at least one hero, or town, belonging to a player or the map will be unplayable.
"
"""There are no towns on the map.""
This will not make a map unplayable.  However, a players last hero cannot exist without an affiliated town for more than seven days without losing.
"
"""The map is unnamed.""
If a map is unnamed, it will appear at the top of the list of available maps to play, titled Unnamed.
"
"""The map has no description.""
This is simply a warning.  Most maps describe the basis of the scenario and the players objective.
"
"""The grail has been placed on the map but there are no obelisks on the map.""
Assuming the grail has already been placed, obelisks should be placed on a map for a player to uncover the grail.
"
"""%s owns one or more objects on the map, yet is not present.""
A common example of this type of error is flagging a mine, creature dwelling, garrison, etc., for a player, yet the player does not own any existing towns or heroes.
"
"""The %s has a shipyard yet is landlocked.""
If a town with shipyard is landlocked, a player will be able to purchase boats, but the boats will not appear on the map.  A town must be adjacent to, but on top of, a shore tile to the left or right bottom corner of the town entrance.
"
"""There is only one %s two-way monolith on the map.""
Two-way monoliths are teleporters.  If you have only one two-way monolith on the map, there is no exit for the entering hero.
"
"""There are one or more %s one-way monolith entrances on the map but no %s monolith exits.""
This error message applies to one-way monoliths.  If you have a one-way monolith entrance on the map, there must be at least one exit for the associated entrance.
"
"""There are one or more %s one-way monolith exits on the map but no %s monolith entrances.""
This error message applies to one-way monoliths.  If you have a one-way monolith exit on the map, there must be at least one entrance for the associated exit.
"
"""There are one or more subterranean gates on the map yet this map has no underground layer.""
Typically, subterranean gates are used to travel to another underground map layer.  If there is no underground layer, a hero will approach a subterranean gate, only to be turned away.
"
"""There are more subterranean gates above ground than underground.""
At the start of a scenario, each subterranean gate is paired up with its closest partner on the opposite layer.  If there are more gates above, than below, they cannot pair up.
"
"""There are more subterranean gates underground than above ground.""
At the start of a scenario, each subterranean gate is paired up with its closest partner on the opposite layer.  If there are more gates below, than above, they cannot pair up.
"
"""The quest artifact of the %s is the %s, but the artifact has not been placed on the map.""
For a player to complete a Seer Hut quest, the object of the quest (the associated artifact), must exist on the map, with a hero, with a wandering monster, in an event, in a Pandoras Box, or as a reward from another Seers Hut.
"
"""There is only one player on the map, yet there is no special victory condition.""
If there is only one player on the map, and there is no special victory condition, the single player would win the game instantly.
"
"""There is only one player on the map but the normal victory condition has not been disabled.""
If there is only one player on the map, and the normal victory condition has not been disabled, the single player would win the game instantly.
"
"""There are no problems with the map."""
"""The special victory condition is to acquire the %s, but this artifact has not been placed on the map.""
In order to satisfy the special victory condition Acquire specific artifact, the associated artifact must exist on the map, with a hero, with a wandering monster, in an event, in a Pandoras Box, or as a reward from a Seers Hut.
"
"""The special victory condition is to acquire the %s, but %s already has this artifact.""
If a players hero starts a game with the artifact needed to satisfy the victory condition Acquire specific artifact, the player will instantly win the game.
"
"""The special victory condition is to acquire %d %s, but %s already has %d %s.""
If a player starts a game with the required number of a creature type needed to satisfy this victory condition, the player wins instantly.
"
"""The special victory condition is to build the %s and the %s in the %s, but both of these building are already built.""
At the start of the game, with the victory condition Upgrade a specific town, the player wins instantly if the player owns a town with a hall, and a castle, already pre-built to these levels.
"
"""The special victory condition is to build the %s and the %s in the %s, but one or both of these buildings are disabled.""
The player cannot win the game if the hall, or castle, is disabled.  This will prevent them from upgrading these buildings to the levels needed to win the game.
"
"""The special victory condition is to build the grail structure in the %s, but it is already built in this town.""
If the grail is pre-built in the specified town, the victory condition is satisfied immediately, and the player wins the game instantly.
"
"""The special victory condition is to build the grail structure in the %s, but it is disabled.""
If the grail is disabled in the specified town, the player will be unable to satisfy the victory condition Build the Grail Structure.  Thus, the player will be unable to win the game through this special victory condition.
"
"""The special victory condition is to build the grail structure, but there are no towns on the map in which it may be built.""
This error message appears when you select the Build the Grail Structure special victory condition, but there are no towns on the map, or all the existing towns have the Grail Building disabled.
"
"""The special victory condition is to defeat %s who belongs to %s who may be a human player or be on a team with human players.""
If a human player, or team with a human player, already owns the specified hero at the start of the game, the victory condition Defeat a specific hero is satisfied immediately, and the game is over.
"
"""The special victory condition is to capture the %s, but this town is already owned by %s.""
If a player, or team, already owns the specified town at the start of the game, the victory condition Capture a specific town is satisfied immediately, and the game is over.
"
"""The special victory condition is to capture the %s, but this town is owned by %s who may be a human player or be on a team with human players.""
If a human player, or team with a human player, already owns the specified town at the start of the game, the victory condition Capture a specific town is satisfied immediately, and the game is over.
"
"""The special victory condition is to flag all of the creature generators, but there are no creature generators on the map.""
"
"""The special victory condition is to flag all of the creature generators, but %s already owns all of the creature generators.""
"
"""The special victory condition is to flag all of the mines, but there are no mines on the map.""
"
"""The special victory condition is to flag all of the mines, but %s already owns all of the mines.""
"
"""The special victory condition is to transport the%s, but this artifact has not been placed on the map.""
For a player to transport the specified artifact, it must exist on the map, with a hero, with a wandering monster, in an event, in a Pandoras Box, or as a reward from a Seers Hut.
"
"""The special loss condition is to lose the %s, but this town is not owned by any player.""
The special loss condition Lose a specific town must be applied to the one and only human player.  Otherwise, any human player not owning the town at the start of the game loses immediately.
"
"""The special loss condition is to lose the %s which is owned by %s, but this team cannot have any human players.""
The special loss condition Lose a specific town must be applied to the one and only team with human players.  Otherwise, any team, with human players, not owning the town at the start of the game, loses immediately.
"
"""The special loss condition is to lose the %s, but there is more than one team which may have human players.""
The special loss condition Lose a specific town must be applied to the one and only team with human players.  Otherwise, any team, with human players, not owning the town at the start of the game, loses immediately.
"
"""The special loss condition is to lose the %s which is owned by %s, but this player cannot be human.""
The special loss condition Lose a specific town must be applied to the one and only human player.  Otherwise, any human players not owning the town at the start of the game lose immediately.
"
"The special loss condition is to lose the %s, but there may be more than one human player.""
Any human who does not own the specified town at the start of the game will lose immediately.
"
"""The special loss condition is to lose %s, but this hero is not owned by any player.""
If the hero specified in the special loss condition Lose a specific hero, exists in a Prison, all players lose the game immediately.
"
"""The special loss condition is to lose %s who is owned by %s, but this team cannot have any human players.""
The team who owns the specified hero must have at least one human player.  Otherwise, any other existing teams with human players would immediately lose the game because they do not own the specified hero.
"
"""The special loss condition is to lose %s, but there is more than one team which may have human players.""
When the loss condition is to lose a specific hero, this hero must belong to the one and only team, with human players, on the map.  If there are other teams with human players, and they dont own the hero, they automatically lose the game.
"
"""The special loss condition is to lose %s who is owned by %s, but this player cannot be human.""
The player who owns the specified hero must be human.  Otherwise, any existing human players would immediately lose the game because they do not own the specified hero.
"
"""The special loss condition is to lose %s, but there may be more than one human player.""
When the loss condition is to lose a specific hero, this hero must belong to the one and only human player on the map.  If there are other human players, and they dont own the hero, they automatically lose the game.
"
Recover auto-saved map?
"Text Files (*.txt)
.txt"
"Unable to import ""%s""."
"Successfully imported ""%s""."
Map name
Map description
Rumors
Timed events
Objects
Name
Message
Text
Visiting %s
End of file
Day %d - %s
The specified object was not found on the map.
Standard
Mode
"""There is only one whirlpool on the map.""
With only one whirlpool on the map, the ship has no exit point.  Thus, the whirlpool simply destroys the heros troops.
"
"""The %s is unreachable.""
The trigger cell for this object is unreachable from any adjacent terrain tiles.
"
OK
Cancel
Help
General
Contents
Resources
Buildings
Creatures
Secondary Skills
Special Loss Condition
Player Specs
Rumors
Teams
Timed Events
Special Victory Condition
Treasure
Garrison
Spells
Guardians
Artifacts
About Map Editor
Edit Artifact
Edit Creature Stack
Edit Rumor
Edit Secondary Skill
Find
Map Validation
New Map
Options
Select Artifact
Select Hero Class
Select Spell
&Customize
Brush
Terrain Type
River Type
Road Type
Select allowable placement &radius:
Stand still
Radius 1 square
Radius 2 squares
Radius 3 squares
Radius 4 squares
Radius 5 squares
Radius 6 squares
Radius 7 squares
Radius 8 squares
Radius 9 squares
Radius 10 squares
&Problems:
There are no editable properties for this object.
"Continuing will remove this map's underground layer.  Any modifications made to that layer will be lost.
Do you wish to continue?"
Random Dwelling %d
Random %s Dwelling
Biography
Map Generation Progress
Generating map...
Unable to generate random map.
Heroes
"""The %s has no quest.""
The purpose of the Seer's Hut and the Quest Gate is to give the player a quest to accomplish.  If a Seer's Hut or Quest Gate has no quest it will do nothing.
"
"That object can only be placed on ""Armageddon's Blade"" or ""The Shadow of Death"" maps."
None
Achieve experience level %d
%s level %d
Achieve %s
Achieve the following:
Defeat %s
Defeat the %s
Return with the following:
Return with %s
Return with %s
Return with %s
Proposal Message
Progress Message
Completion Message
and
underground
None
%d experience points
%d spell points
+%d morale
+%d luck
%s spell
"""There are one or more %s keymaster's tents on this map but no %s border guards or border gates.""
The purpose of a keymaster's tent is to unlock its corresponding border guards and/or border gates.  If there are no corresponding border guards or border gates placed on the map, then the keymaster's tent is somewhat pointless.
"
"""There are one or more %s border guards on this map but no %s keymaster's tents.""
The purpose of the border guard is to block an area of the map until the player visits the corresponding keymaster's tent.  After visiting the keymaster's tent the border guard will disappear when visited.  However, if there is no corresponding keymaster's tent the border guard cannot be unlocked.
"
"""There are one or more %s border gates on this map but no %s keymaster's tents.""
The purpose of the border gate is to block an area of the map until the player visits the corresponding keymaster's tent.  After visiting the keymaster's tent the border gate will be unlocked.  However, if there is no corresponding keymaster's tent the border gate cannot be unlocked.
"
"""There are one or more Huts of the Magi on this map but no Eyes of the Magi.""
The Hut of the Magi is intended to be used in conjunction with the Eye of the Magi.  When a player visits a Hut the shroud removed from the vicinities of all of the Eyes of the Magi on the map.  If there are no Eyes of the Magi on the map, visiting the Hut will be pointless.
"
"""There are one or more Eyes of the Magi on this map but no Huts of the Magi.""
The Eye of the Magi is intended to be used in conjunction with the Hut of the Magi.  When a player visits a Hut the shroud removed from the vicinities of all of the Eyes of the Magi on the map.  If there are no Huts of the Magi on the map, the Eyes will do nothing.
"
"""There are only %d available heroes on this map, but this map requires at least %d available heroes.""
The minimum number of available heroes on a map is ten for each player plus one for each town.  More heroes must be enabled on the 'Heroes' page in the 'Map Specifications' dialog.
"
"""All of the artifacts on this map are either disabled or reserved.""
Artifacts are reserved when they are the object of a special victory condition or the object of a quest.  Also, artifacts may be disabled on the 'Artifacts' page of the 'Map Specifications' dialog.  There must be at least one artifact which is not reserved and is not disabled.
"
"That object can only be placed on ""The Shadow of Death"" maps."
"That object may only be placed if ""Armageddon's Blade"" is installed!"
Heroes
Abandoned Mine Properties Dialog
Potential resources
&Mercury
&Ore
&Sulfur
&Crystal
G&ems
&Gold
Army Dialog
Type
Quantity
Slot &%d:
Garrison Properties Dialog
Owner
&None
Player %d (%s)
Creatures
Troops are &removable
Artifact Properties General Page
Type:
Custom &message:
"Note:  If you customize the guardians, you should add a custom message in the form of a yes/no prompt where a yes response would indicate that the user wishes to fight the guardians."
&Spell:
Black Box Properties General Page
&Message:
Event Properties General Page
Players allowed to trigger event
Player &%d
Allow computer opponent to &trigger event
Cancel event after &first visit
Black Box Properties Contents Page
&Category
&Add...
&Edit...
&Remove
Re&move all
Ar&tifacts
Creature &type
Quantity
&Experience bonus:
Luck bonus
&None
+1
+2
+3
-1
-2
-3
&Spell points bonus:
&Give
&Take
Morale bonus
&Attack skill:
&Defense skill:
&Spell power:
&Knowledge:
&Secondary skill
Mastery
&Spells
Resource Quantities Dialog
&Wood:
&Mercury:
&Ore:
&Sulfur:
&Crystal:
G&ems:
&Gold:
Give
Take
Edit Secondary Skill Dialog
&Type:
Mastery
&Basic
&Advanced
&Expert
Edit Creature Stack Dialog
&Type:
&Quantity:
Edit Timed Event General Page
Event &name:
&Message:
Players to which event applies
Player &%d
&Apply event to computer players
Day of &first occurrence:
S&ubsequent occurrences:
Apply event to &human players
Edit Town Event Buildings Page
Building &tree:
&Build
Edit Town Event Creatures Page
Generator no.
Quantity
Note:  The specified creatures will be added to their respective generator buildings within the town.  If the generator has not been built at that time the creatures cannot be added.
Edit Artifact Dialog
&Equip where:
&Artifact:
Edit Rumor Dialog
&Name:
&Text:
Find Dialog
&Find what:
Find &next
Find &previous
Flaggable Properties Dialog
Owner
&None
Player &%d (%s)
Hero Properties General Page
Class:
&Player:
&Identity:
&Name:
&Experience:
Portrait:
P&atrol:
&Customize
C&ustomize
Gender:
&Default (%s)
male
female
&Male
&Female
Cu&stomize
Hero Properties Creatures Page
Formation
&Spread
&Grouped
Secondary Skills Dialog
Type
Mastery
Skill &%d:
Hero Properties Artifacts Page
Has &spellbook
Ar&tifacts:
Name
Location
&Add...
&Edit...
&Remove
Re&move all
Map Specs General Page
Difficulty
&Easy
N&ormal
&Hard
E&xpert
&Impossible
&Two level map
Map &name:
&Description:
&Limit hero experience level to:
Map version
The &Restoration of Erathia
&Armageddon's Blade
The &Shadow of Death
Map Specs Player Specs Page
&Player:
&Generate hero at main town
Playability
&Human
Computer
&Behavior:
Has &main town:
Allowed alignments
&Customize
&Random
Cast&le
R&ampart
&Tower
&Inferno
&Necropolis
&Dungeon
&Stronghold
&Fortress
C&onflux
Map Specs Teams Page
&Enable teams
&Number of teams
Team assignments
Team number:
Player &%d (%s):
Map Specs Rumors Page
R&umors:
&Add...
&Edit...
&Remove
Re&move all
Map Specs Timed Events Page
E&vents:
&Add...
&Edit...
&Remove
Re&move all
Move &up
Move &down
Map Specs Special Victory Condition Page
Select a special victory condition:
&None
Acquire a specific &artifact
Accumulate &creatures
Accumulate &resources
&Upgrade a specific town
Build the &grail structure
Defeat a specific &hero
Capture a specific &town
Defeat a specific &monster
&Flag all creature dwellings
F&lag all mines
Trans&port a specific artifact
Also allow normal &victory
Special victory condition also applies to computer &opponents
Art&ifact:
Cr&eature type:
&Quantity:
R&esource type:
To&wn
Hall l&evel
Town
City
Capitol
Ca&stle level
Fort
Citadel
Castle
H&ero:
Mon&ster:
&Destination:
Map Specs Special Loss Condition Page
Select a special loss condition:
&None
Lose a specific &town
Lose a specific &hero
Time &expires
T&own:
He&ro:
T&ime limit:
Monster Properties General Page
Type:
Quantity
&Random
&Custom:
&Quantity does not grow
Disposition
"C&ompliant
(will always join hero)"
"&Friendly
(likely to join hero)"
"&Aggressive
(may join hero)"
"&Hostile
(unlikely to join hero)"
"&Savage
(will never join hero)"
Monster &never flees
Custom &message:
Monster Properties Treasure Page
Resources
&Wood:
&Mercury:
&Ore:
&Sulfur:
&Crystal:
G&ems:
&Gold:
&Artifact:
New Map Dialog
Map size
&36x36
&72x72
&108x108
1&44x144
&Two level map
Map version
The &Restoration of Erathia
&Armageddon's Blade
&Generate random map
Number of players
Human/Computer:
Computer only:
Number of teams
Water content
Random
None
Normal
Islands
Monster strength
Random
Weak
Normal
Strong
The &Shadow of Death
Options Dialog
Frequency of decorative terrain tiles
None
Lots
Repaint entire map with this setting
AutoSave options
&Enable AutoSave
&AutoSave every:
minute(s)
Resource Properties General Page
Type:
Quantity
&Random
&Custom:
"Note:  If the resource type is gold, the quantity entered will be multiplied by 100."
Custom &message:
"Note:  If you customize the guardians, you should add a custom message in the form of a yes/no prompt where a yes response would indicate that the user wishes to fight the guardians."
Scholar Properties Dialog
Reward
&Random
&Primary skill:
&Secondary skill:
S&pell:
Seer's Hut Properties Dialog
Quest
&Edit...
&Has deadline
&Month:
&Week:
&Day:
&Customize
Reward
Ed&it...
Be %s
Belong to %s
Shrine Properties Dialog
Level %d spell
&Random
&Custom:
Sign Properties Dialog
&Message:
Town Properties General Page
Type:
&Player:
&Name:
&Customize
Visiting hero
Name:
Class:
&Add...
&Edit...
&Remove
A&lignment:
Same as %s
Same as Owner or Random
Town Properties Garrison Page
Formation
&Spread
&Grouped
Town Properties Buildings Page
Has &fort
Building &tree:
&Enabled
&Built
B&uild all
&Demolish all
Town Properties Spells Page
Spell &level:
Spells which MUST appear in the mage guild:
Spells which MAY appear in the mage guild:
Town Properties Timed Events Page
E&vents:
&Add...
&Edit...
&Remove
Re&move all
Move &up
Move &down
Edit Quest Dialog
Edit Quest
Select a quest type:
&None
Achieve &experience level
Achieve &primary skill level
Defeat a specific &hero
Defeat a specific &monster
Return with &artifacts
Return with &creatures
Return with &resources
Experience &level:
A&ttack skill level:
&Defense skill level:
&Spell power level:
&Knowledge level:
Her&o:
M&onster:
Artifacts
A&dd...
Ed&it...
Re&move
Rem&ove all
Creature type
Quantity
&Wood:
Merc&ury:
&Ore:
&Sulfer:
Cr&ystal:
&Gems:
Go&ld:
Be a specific hero
Belong to a specific player
Class:
Identity:
Player:
Edit Reward Dialog
Edit Reward
Select a reward type:
&None
&Experience
Spell p&oints
&Morale
&Luck
&Resource
&Primary skill
Secon&dary skill
&Artifact
&Spell
&Creatures
Experience bonus:
Spell points bonus:
Morale bonus:
Luck bonus:
Resource type:
Quantity:
Primary skill:
Bonus:
Secondary skill:
Mastery:
Artifact:
Spell:
Creature type:
Hero Placeholder Properties Dialog
&Owner:
Identity
&Any hero:
&Specific hero:
&Power rating:
&Class:
&Identity:
Hero Properties Biography Page
Biography
&Customize
Map Specs Artifacts Page
Enabled &artifacts:
Map Specs Available Heroes Page
Available &heroes:
&Properties
Random Generator Properties Dialog
&Owner:
Creature level
M&inimum:
M&aximum:
Alignment
Se&lect one of:
&Same as:
&Castle
&Rampart
&Tower
Inf&erno
&Necropolis
&Dungeon
Stron&ghold
&Fortress
Conflu&x
Witch Hut Properties Dialog
Potential skills:
Hero Properties Primary Skils Page
Primary Skills
&Customize
Hero Properties Spells Page
Spells
&Customize
Hero Prototype Properties Artifacts Page
Artifacts
Hero Prototype Properties Biography Page
Biography
Hero Prototype Properties General Page
General
May be hired by
Player &%d
Hero Prototype Properties Primary Skills Page
Primary Skills
Hero Prototype Properties Secondary Skills Page
Secondary Skills
Hero Prototype Properties Sheet
Hero Identity Properties
Hero Prototype Properties Spells Page
Spells
Primary Skills Dialog
&Attack skill:
&Defense skill:
&Spell power:
&Knowledge:
Spells Dialog
&Spells:
Map Specs Secondary Skills Page
Secondary Skills
Available &secondary skills:
Map Specs Spells Page
Spells
Available &spells:
Main Menu
&File
&Edit	
&View	
&Tools	
&Player	
&Help	
File Menu	
&New...	Ctrl+N
&Open...	Ctrl+O
&Save	Ctrl+S
Save &As...	
&Export Text...	
&Import Text...	
Recent File	
E&xit	
Edit Menu	
&Undo	Ctrl+Z
&Redo	Ctrl+Y
Cu&t	Ctrl+X
&Copy	Ctrl+C
&Paste	Ctrl+V
&Delete	Del
&Find...	Ctrl+F
Find &Next	F3
Find Pr&evious	Ctrl+F3
Pr&operties...	Enter
View Menu	
Zoom &In	
Zoom &Out	
&Underground	Ctrl+U
&Grid	Ctrl+G
&Passability	Ctrl+P
Object &Animation	Ctrl+A
T&errain Animation	Ctrl+T
&Toolbar	
&Mode Bar	
&Status Bar	
Tools Menu	
&Terrain	
&Rivers	
R&oads	
&Erase	
O&bjects	
Map &Specifications...	Ctrl+Enter
&Validate Map	Shift+V
O&ptions...	
Obstacles	
Tools|Terrain Menu	
&1x1	
&2x2
&4x4
&Area
&Dirt
&Sand
&Grass
S&now
Swam&p
&Rough
S&ubterranean
&Lava
&Water
R&ock
Tools|Rivers Menu
&Clear
&Icy
&Muddy
&Lava
&Eraser
Tools|Roads Menu
&Dirt
&Gravel
&Cobblestone
&Eraser
Tools|Erase Menu
&1x1
&2x2
&4x4
&Area
Tools|Objects Menu
&Dirt Objects
&Sand Objects
&Grass Objects	
S&now Objects	
Swam&p Objects	
&Rough Objects	
S&ubterranean Objects	
&Lava Objects	
&Water Objects	
&All-Terrain Objects	
&Towns	
&Monsters	
&Heroes	
Arti&facts	
Tr&easures	
Player Menu	
&None	Ctrl+0
Player &1 (%s)	Ctrl+1
Player &2 (%s)	Ctrl+2
Player &3 (%s)	Ctrl+3
Player &4 (%s)	Ctrl+4
Player &5 (%s)	Ctrl+5
Player &6 (%s)	Ctrl+6
Player &7 (%s)	Ctrl+7
Player &8 (%s)	Ctrl+8
Help Menu	
&Help Topics	
&About Map Editor...	
Context Menu	
&What's This?	
&Undo	
&Redo	
Cu&t	
&Copy	
&Paste
&Delete
&Find...
Find &Next
Find Pr&evious
Pr&operties...
Place O&bstacles
Tools|Erase Menu
1x1 Solid Brush
2x2 Solid Brush
4x4 Solid Brush
Solid Area Brush
1x1 Fuzzy Brush
2x2 Fuzzy Brush
4x4 Fuzzy Brush
Fuzzy Area Brush
1x1 Solid Eraser	
2x2 Solid Eraser	
4x4 Solid Eraser	
Solid Area Eraser	
1x1 Fuzzy Eraser	
2x2 Fuzzy Eraser	
4x4 Fuzzy Eraser	
Fuzzy Area Eraser	
Place &Obstacles	Shift+O
